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Thread Statistics | Show CCP posts - 6 post(s) |

spurious signal
Caldari Brainiacs
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Posted - 2006.08.07 10:19:00 -
[1]
Question:
What kind of lag is it that POS's cause?
Is it server lag due to processiong something to do with POS's? Is it network lag due to some huge bandwidth usage by POS's? Is it client lag due to graphically intensive aspects of POS's? Is it just blob lag due to the huge fleets around them?
Does anyone really know? Unless we can understand what's causing the lag we can't come up with useful suggestions to fix the problem.
Thanks.
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spurious signal
Caldari Brainiacs
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Posted - 2006.08.07 10:32:00 -
[2]
Originally by: Malachon Draco There are a few aspects of lag at POSses.
1. Its a lot more than lag for fleet fights. Unsure about why, but the number of structures seems be of influence (but that would be clientside I think) and the calculations of a POS which goes into 'firing mode' on hostiles also seems to cause considerable lag. Not sure why.
Perhaps some of the problems stem from the POS having standings to check? Dunno.
2. The lag affects fleets warping in to the POS a lot more than those already present there. Can be countered with a bit of preparation, so not a huge issue.
3. The POS itself is unaffected by lag. This is the effective gamebreaker in many cases. This makes it beneficial for defenders to cause as much lag as possible, because even though the defending fleet lags out as much as the attacking fleet, the defenders will have the POS guns rip through the attacking fleet.
A lot of solutions are of course possible and would work. If, from a technical perspective, CCP can't reduce the lag, they could nerf the large POS to make up for the fact its not affected by lag (either by removing it, reducing hitpoints, reducing amount of guns/hardeners it can anchor or whatever).
Or the POS can be reduced in importance with regards to taking a station. Several options to do that also outlined above.
Thanks Malachon, I've not had much experience of fighting at POS's so I dunno how it works.
Have alternative tactics been tried? For instance, what happens if an attacking fleet warps in to a point outside the range of the POS's guns and then approaches it en masse? Does this reduce lag? If so it would point to a large effect of client-side lag maybe.
The standings thing is a good point, I can see how that would cause a shedload of server/database lag with large fleets.
It does sound like a really fuct up system though 
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spurious signal
Caldari Brainiacs
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Posted - 2006.08.07 13:47:00 -
[3]
Edited by: spurious signal on 07/08/2006 13:46:53
Originally by: Pepperami Yeah, I agree that the defense needs to fall to people. I just think limited light defences should be available to prevent small groups in off-peak hours reinforcing/destroying a pos. I don't think the defences should be a threat to any sizable fleet or capitals.
Problem with this is that EVE will then become a game of "Who can get the most people to set alarm clocks for 4am?".
This is what happened in DaoC where midnight ninja raids when the opposing faction were all asleep in bed became the method of choice for keep captures. That's not fun, it's just abuse of game mechanics to avoid tough fights, and the same would happen here.
There need to be positive incentives to taking POS's when they're defended but also positive incentives to defend the POS's. No, I don't know how to achieve this, but I'm starting to see what a poorly implemented idea POS's are 
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spurious signal
Caldari Brainiacs
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Posted - 2006.08.07 16:01:00 -
[4]
Originally by: Sirkill You could just have a realy ex*****ive week to anchor soveriegnty module costing about 5 billion isk. That might help
Sorry, slightly off-topic, but you just gotta love the overly aggressive profanity filter here 
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